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Computers

Computers have revolutionized our ways of communicating and the way we view information. At the same time, there are thoughtful and unthinking ways of using computers and the Internet.

The statistics about computer use among the younger generation are staggering - from Generation M, young people today spend an average of 6 1/2 hours a day with media. Computers have the potential to expand minds and broaden global awareness and influence, but they also have the potential to distract and narrow children's awareness of their world around them.

We have tried to take a flexible policy toward our students computer use, and this is a topic for which YMMV (Your mileage may vary), but here are few principles which we've found helpful.

Be a Critic and Analyzer of Computers and Technology

It became evident pretty early on that both our children loved the computer and if left to their own devices, could waste huge amounts of time playing games. Some of it, we could see, was fine and had different kinds of benefits, so the challenge was finding the right balance and also encouraging its reflective use.

Very early one, we introduced the concept of a "good game". We read the introductory tutorial (What Makes a Good Game) for Gamemaker.nl here, downloaded the free program, and made two simple games (Click the Clown and a Pac-man like maze). We noticed our kids had a better appreciation of what went into the design of a game, and began noticing more "designer-type" (what they liked, what they didn't like, why didn't they...) thinking when they played.

We also introduced them to hardware, had them look inside when we were changing a drive, and took apart a floppy disk. If you never take off a panel, it's hard to conceptualize how the thing works, or why it doesn't work, for that matter.

Now we're learning a little bit of Flash, and taking advantage of Web resources, like those described in our blog. Our daughter's first game was based on a flash template from a student's in India (see below). We were delighted when this student wrote us back to give us tips on how to analyze his program and change it for her game. This really brought global communication home. If you want to see her simple game (based on the scene in The Hobbit where Bilbo has to dodge barrels), click on the picture below. You must have Flash Player to play the game.



Find Balance with the Rest of Your Life

Because computers can be totally immersive, children and adults can be consumed by them and fall victim to sensory and motor overload. We limit their computer use during the school week, although loosen the hours on weekends and over school breaks.

Even over school breaks, we try to keep to some limit - YMMV, but we say maximum three hours per day. We say the first hour (including all types of media) is a freebee, but the second and third hours have to be earned by physical activity and some other productive work (music practice, helping out another family member, etc.). This seems to work well.



 

 


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